a) Use 'Q' and 'A' keys dive/emerge; b) Use click/drag/release in the canvas to move center point; c) Choose the current Fractal's Set in use (Benoit Mandelbrot or Gaston Julia); d) Choose also the current Factor to the Scale of the current Fractal in use;
Fractals with Mandelbrot and Julia sets, using WebGL (FCT NOVA - October 2016)
a) Choose the pretended Visualization Options (Wired Draw, or Z-Buffer/Depth Test Method and Back Face Culling for Visibility Depth Control) for the current 3D Geometric Solid in use; b) Choose the current 3D Geometric Solid in use from the available (Cube, Sphere, Quadrangular Pyramid, Torus, Cone and Cylinder); c) Choose the current 3D Projection in use from the available (Oblique, Axonometric and Perspective) and their settings/adjustments; d) Choose a custom color for the 3D Geometric Solid in use, by adjusting the colors' factors; e) Upload custom Vertex/Fragment Shaders, to see the 3D Geometric Solid in use, painted and iluminated, in other ways;
3D Object Viewer for Geometric Solids using WebGL (FCT NOVA - November 2016)
a) Use 'Q' and 'W' keys to rotate the Robotic Hand's arm; b) Use 'A' and 'S' keys to rotate the Robotic Hand's upper joint; c) Use 'Z' and 'X' keys to rotate the Robotic Hand's lower joint; d) Use 'O' and 'P' keys to move the Robotic Hand's claws; e) Use 'K' and 'L' keys to rotate the Robotic Hand's hand; f) Use Left Arrow (←) key to move the Robotic Hand's base to the left; g) Use Right Arrow (→) key to move the Robotic Hand's base to the right; h) Use Up Arrow (↑) key to move the Robotic Hand's base forward; i) Use Down Arrow (↓) key to move Robotic Hand's base backward; j) Choose the pretended Angles Factors (Theta and Gamma Angles) for adjust the settings for the Axonometric Projection;
3D Object Modelling for an Industrial Automated Robotic Hand, using WebGL (FCT NOVA - December 2016)
a) Click anywhere in the canvas to create a Rotative Shape; b) Choose the current Shape's color, by adjusting the colors' factors; c) Choose also the current Geometric Shape in use; d) Choose the option to allow Blur Edges; e) Choose the current direction (Clock Direction or the opposite) of the Geometric Shape;
Rotative Shapes' Dance using WebGL (FCT NOVA - October 2017)
a) Up arrow (↑) key to move up the Flying Helicopter; b) Down arrow (↓) key to move down the Flying Helicopter; c) Left arrow (←) key to make a circular move for the Flying Helicopter; d) Choose the pretended Angles Factors (θ and γ Angles) for adjust the settings for the Axonometric Projection;
3D Object Modelling for a Flying Helicopter, using WebGL (FCT NOVA - December 2017)
a) Press LEFT key in mouse/touchpad and MOVE/DRAG it to rotate; b) Scroll the MIDDLE key in mouse or PINCH in touchpad to zoom on; c) Press RIGHT key in mouse/touchpad and MOVE/DRAG it to pan;
It's currently in development (not finished yet)...
3D Object Modelling's Solar System with Sun, Planets, Dwarf Planets, Earth's Moon, Planets' Orbits and Trackball Controls, using Three.js (Between January 2019 and March 2019)
a) Select a character; b) Select the version for the character you choose, if available more than one;
3D Object Viewer Demo for Super Mario Bros. Characters, using Three.js and 3D COLLADA (COLLAborative Design Activity) Models (Between January 2019 and July 2019)